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Lysa.ui
0.0
Lysa 3D Engine
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A cell of a Grid, holding the widgets displayed at one position of the grid. The data displayed by a cell is never owned by the cell, store it in its user data.
Inherits from: Panel
Lua full name: lysa.ui.GridCell
Public Member Functions | |
| boolean | covers (row: integer, column: integer) |
| Returns true if the cell covers the given position of the grid, spans included. More... | |
Properties | |
| integer | row |
| The row of the cell, zero being the top row. (read-only) | |
| integer | column |
| The column of the cell, zero being the leftmost column. (read-only) | |
| integer | row_span |
| The number of rows covered by the cell. (read-only) | |
| integer | column_span |
| The number of columns covered by the cell. (read-only) | |
| boolean | spanning |
| True if the cell covers more than one position of the grid. (read-only) | |
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Returns true if the cell covers the given position of the grid, spans included.
| row | integer |
| column | integer |
| integer row |
The row of the cell, zero being the top row. (read-only)
| integer column |
The column of the cell, zero being the leftmost column. (read-only)
| integer row_span |
The number of rows covered by the cell. (read-only)
| integer column_span |
The number of columns covered by the cell. (read-only)
| boolean spanning |
True if the cell covers more than one position of the grid. (read-only)